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Carbon

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Devlog

  • Migration to Godot
    May 10, 2024 by void main
    Shit fell, apart, the code can't even be classified as spaghetti anymore. Migrated the project to the Godot game engine. Next updates will be after I learn Godot... Continue reading
  • Updated normals and LOD system
    May 07, 2024 by void main#spherical clipmaps, #opengl
    I have begun working on the refinement of the rendering of terrain using spherical clipmaps. I think these are some neat results. Next steps will be storing and loading terrain data on the fly instead... Continue reading
  • Fog and Clipmaps
    April 30, 2024 by void main
    Made a basic implementation of fog by adding an extra step in the fragment shader to calculate distance to a given fragment and blend a fog color based on that. I have also begun with the implementati... Continue reading
  • Atmosphere and Terrain
    April 22, 2024 by void main
    Implemented a basic atmosphere in a fragment shader, and some terrain and water generated in a compute shader. Next steps will probably be implementing an LOD system and cache for larger terrain... Continue reading
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