Atmosphere and Terrain
Carbon » Devlog
Implemented a basic atmosphere in a fragment shader, and some terrain and water generated in a compute shader.
Next steps will probably be implementing an LOD system and cache for larger terrain.
Carbon
RPG set in a dystopian future.
Status | Prototype |
Author | void main |
Genre | Action |
Tags | Action RPG, Dystopian, opengl, Open World |
More posts
- Migration to GodotMay 10, 2024
- Updated normals and LOD systemMay 07, 2024
- Fog and ClipmapsApr 30, 2024
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