Updated normals and LOD system
Carbon » Devlog
I have begun working on the refinement of the rendering of terrain using spherical clipmaps. I think these are some neat results.
Next steps will be storing and loading terrain data on the fly instead of regenerating a noisemap every frame.
Carbon
RPG set in a dystopian future.
Status | Prototype |
Author | void main |
Genre | Action |
Tags | Action RPG, Dystopian, opengl, Open World |
More posts
- Migration to GodotMay 10, 2024
- Fog and ClipmapsApr 30, 2024
- Atmosphere and TerrainApr 22, 2024
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